maryhamilton.co.uk Report : Visit Site


  • Ranking Alexa Global: # 8,567,596

    Server:Apache...

    The main IP address: 46.43.15.110,Your server United Kingdom,York ISP:Bytemark Computer Consulting Ltd  TLD:uk CountryCode:GB

    The description :by newsmary...

    This report updates in 08-Aug-2019

Created Date:2009-08-18
Changed Date:2017-07-18

Technical data of the maryhamilton.co.uk


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host maryhamilton.co.uk. Currently, hosted in United Kingdom and its service provider is Bytemark Computer Consulting Ltd .

Latitude: 53.957630157471
Longitude: -1.0827100276947
Country: United Kingdom (GB)
City: York
Region: England
ISP: Bytemark Computer Consulting Ltd

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache containing the details of what the browser wants and will accept back from the web server.

Content-Length:33511
Content-Encoding:gzip
Vary:Accept-Encoding
Keep-Alive:timeout=5, max=100
Server:Apache
Connection:Keep-Alive
Link:; rel="https://api.w.org/", ; rel=shortlink
Date:Thu, 08 Aug 2019 06:56:21 GMT
Content-Type:text/html; charset=UTF-8

DNS

soa:a.ns.bytemark.co.uk. hostmaster.maryhamilton.co.uk. 1565247303 16384 2048 1048576 2560
ns:a.ns.bytemark.co.uk.
b.ns.bytemark.co.uk.
c.ns.bytemark.co.uk.
mx:MX preference = 15, mail exchanger = mx.maryhamilton.co.uk.
ipv4:IP:46.43.15.110
ASN:35425
OWNER:BYTEMARK-AS, GB
Country:GB
ipv6:2001:41c9:1:424::110//35425//BYTEMARK-AS, GB//GB

HtmlToText

skip to content metamedia by newsmary menu and widgets metamedia metamedia: writing about journalism and the media generally games all sorts of games and play – live, board, rp, and video – and the theory behind them. story writing about story, storytelling and narrative, in theory and practice. people people and the way they socialise and operate in groups, particularly on social media or in online communities. political writing about politics and current affairs. wordweaving prose, creative writing, poetry and other bits and pieces. personal writing about personal matters. about me my blogging principles twitter facebook instagram linkedin tumblr recent comments physical game design quickstart toolkit - metamedia on #airetreat: the rise of the machines is all about people mary hamilton on hello again. andrew losowsky on hello again. mary hamilton on 13 things i learned from six years at the guardian katie on 13 things i learned from six years at the guardian tags abuse australia badges class cms community community building community management data editorial technology emergent story facebook feminism game design gamification google grant howitt identity jcarn journalism larp live action role play live games mental health moderation news newspapers pocket lint print resources seo social media storytelling stuff i've made technology the guardian the story training twitter video games web analytics where's my fucking jetpack writing zombie larp zombies physical game design quickstart toolkit for a few years now, i’ve been part of running physical game design workshops in various settings – usually with the aim of achieving something playable in a short time frame, before iterating on it quickly to see what we can build. i’ve developed a short series of questions designed to get people on the same page at the start of a session, which i used at the ai retreat in the context of building a board game. a couple of the other participants suggested i publish them so other people could use and adapt them – so here they are. a quick note: these questions are designed for use in a small-group situation where you want to add constraints up front in order to minimise the time it takes to get something playable. they’re not doing the same thing as the double diamond design approach, which is all about going broad at the beginning of the process – you could look at this as a way to get right to the end of the first diamond very quickly, if you like. there are three main reasons for that: practicality. these are best applied in situations where you don’t have a lot of time to diverge before you bring everything back together. they’re also good for other situations where there are significant constraints that you need to identify and agree up front. playability. it’s immensely hard to playtest only part of a game – it needs to be mechanically complete enough to experience before you can really iterate on it. the aim here is to get to something , even if that something sucks, before pulling it apart again to make it better. problem. or, more specifically, the fact that there usually isn’t one. it’s rare for these kinds of game design workshops to start with a specific brief outside of the constraints themselves; when you’re making art you don’t usually start with a particular user problem. this gives you something to work with, to bound your creative process. physical game design toolkit pick the questions that you feel are most relevant to your current situation. order them with the easiest ones to answer closer to the start – you’re aiming to get initial easy decisions banked. consider setting a timer for each question; anything that takes more than five minutes to agree is probably an interesting place to explore creatively. remember that none of these decisions are set in stone; at any point in development you can reopen them, and you’ll probably want to revisit most of them as you iterate on your game. how do you want your players to feel? think both physical and emotional. is there anything you explicitly don’t want them to feel? who are your players? this might be a target audience demographic question, or a literal “my mate jo” question. how should your players interact with each other? some games – like ticket to ride – have limited player-to-player direct interaction; they’re mostly a race. others – like uno – are almost entirely players acting on players. where do you want your game to sit on that spectrum? what genre of game is this? board game, cards, physical, escape room, etc? does the game have any specific physical affordances? closely linked to q5 – is there any specific kit you need to use or not use? think about accessibility issues that might arise from your decisions here. what skills do you want your players to use? spatial skills, verbal, reasoning, logic, etc. is your game centred on a puzzle to solve or a mechanic to experience? is there a goal? if there is, do all players share the same goal? is it possible to win the game? can you beat each other, or be the best at the game? is it a collaborative or competitive experience, or a blend? is information public, private or a mix? some games are perfect information games, where every player knows everything; poker is a mixed blend because every player has some public and some private knowledge. do all players have the same rules? is play synchronous or asynchronous? is play enacted live or in turns? note that you can play live asynchronously, and play turns simultaneously. should players trust each other? how long does a single game take? related to that, how long is a play (think about the shot clock in basketball) or a turn? what is the theme of the game – is there one? i would recommend trying to express the theme of a game through its mechanics, so this question may go hand in hand with q20. does the game have a “world”? how much do you need to build up front, and how much is exposed through play? what is your core mechanic? i’d like to thank william cohen for his approach to bringing game design into the classroom, partners in crime and business grant howitt & chris taylor, and various gamecamp crews for refining this approach. also andy budd and ben sauer for suggesting i share this more widely. share this: twitter facebook whatsapp pocket linkedin email more telegram tumblr print posted on october 7, 2018 october 8, 2018 categories games tags game design , physical games , toolkit leave a comment on physical game design quickstart toolkit #airetreat: the rise of the machines is all about people i spent most of last week in a treehouse in norway talking about ethics and artificial intelligence, which is the sort of sentence that would have made absolutely no sense if you’d said it to me fifteen years ago. a small group of interested, mostly non-technical, practitioners in this field came together to talk seriously about humanist approaches to machine learning, and in the process make progress towards some kind of common goals. last year, a group of attendees pulled together the juvet agenda , which is a series of interesting questions asking how we can shape ai for a world we want to live in. chris noessel, one of the participants, used some of those discussions to examine the untold stories about ai – the stories missing from science fiction and from journalism, but present in manifestos and futurism on the topic. part of my event was built around examining those stories and asking: if this is true, what happens next? if this isn’t true, what are the consequences? this time, some of us have left the retreat with a desire to create a board game as a specific artefact of some of our conversations. the aim there would be to make something that helps people understand the potential consequences of the growth of artificial intelligences, the ways that ownership and social structures impact them, and the various points that an ai might go through in order to reach the singularity. also,

URL analysis for maryhamilton.co.uk


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http://maryhamilton.co.uk/2018/10/physical-game-design-quickstart-toolkit/
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Whois Information


Whois is a protocol that is access to registering information. You can reach when the website was registered, when it will be expire, what is contact details of the site with the following informations. In a nutshell, it includes these informations;


Domain name:
maryhamilton.co.uk

Registrant:
Mary Hamilton

Registrant type:
UK Individual

Registrant's address:
8 Lefevre Walk
London
London
E3 2RL
United Kingdom

Data validation:
Nominet was able to match the registrant's name and address against a 3rd party data source on 27-Aug-2016

Registrar:
Paragon Internet Group Ltd t/a Evohosting [Tag = EVOHOSTING]
URL: https://www.evohosting.co.uk

Relevant dates:
Registered on: 18-Aug-2009
Expiry date: 18-Aug-2019
Last updated: 18-Jul-2017

Registration status:
Registered until expiry date.

Name servers:
ns57.3v0.net
ns58.3v0.net

WHOIS lookup made at 12:41:47 16-Mar-2018

--
This WHOIS information is provided for free by Nominet UK the central registry
for .uk domain names. This information and the .uk WHOIS are:

Copyright Nominet UK 1996 - 2018.

You may not access the .uk WHOIS or use any data from it except as permitted
by the terms of use available in full at http://www.nominet.uk/whoisterms,
which includes restrictions on: (A) use of the data for advertising, or its
repackaging, recompilation, redistribution or reuse (B) obscuring, removing
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limits. The data is provided on an 'as-is' basis and may lag behind the
register. Access may be withdrawn or restricted at any time.

  REFERRER http://www.nominet.org.uk

  REGISTRAR Nominet UK

SERVERS

  SERVER co.uk.whois-servers.net

  ARGS maryhamilton.co.uk

  PORT 43

  TYPE domain

OWNER

  ORGANIZATION Mary Hamilton

TYPE
UK Individual

ADDRESS
8 Lefevre Walk
London
London
E3 2RL
United Kingdom
Data validation:
Nominet was able to match the registrant's name and address against a 3rd party data source on 27-Aug-2016

DOMAIN

  SPONSOR Paragon Internet Group Ltd t/a Evohosting [Tag = EVOHOSTING]

  CREATED 2009-08-18

  CHANGED 2017-07-18

STATUS
Registered until expiry date.

NSERVER

  NS57.3V0.NET 185.11.240.142

  NS58.3V0.NET 95.85.55.6

  NAME maryhamilton.co.uk

DISCLAIMER
This WHOIS information is provided for free by Nominet UK the central registry
for .uk domain names. This information and the .uk WHOIS are:
Copyright Nominet UK 1996 - 2018.
You may not access the .uk WHOIS or use any data from it except as permitted
by the terms of use available in full at http://www.nominet.uk/whoisterms,
which includes restrictions on: (A) use of the data for advertising, or its
repackaging, recompilation, redistribution or reuse (B) obscuring, removing
or hiding any or all of this notice and (C) exceeding query rate or volume
limits. The data is provided on an 'as-is' basis and may lag behind the
register. Access may be withdrawn or restricted at any time.

  REGISTERED yes

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